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[编辑器/功能拓展] Realistic Sniper and Ballistics System 1.1子弹射击弹道轨迹

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发表于 2023-2-7 13:52:31 | 显示全部楼层 |阅读模式
















Realistic Sniper and Ballistics System (RSB) is a toolset to create any type of shooter game—specifically a sniper game—that includes realistic ballistics simulation.

Create realistic bullet/ballistic trajectories, bullet time effects, dynamic scope systems, penetration & ricochet and much more, right out of the box.

RSB is not a template for a single genre, it can be used in first-person, third-person or any kind of game that requires realistic bullet simulation. That being said, RSB also provides you with game-ready first-person controller with headbob, gunsway, holding breath sway as well as a simple bolt-action weapon controller.

Almost all the systems in RSB are decoupled from each other, with an event system that makes it possible to integrate RSB into your own projects and only use those parts that are really needed! Thus, RSB can easily be used with your already existing players or other shooter assets.


RSB (real Sniper and Ballistics System)是一个用于创建任何类型的射击游戏(特别是狙击手游戏)的工具集,其中包括现实的弹道模拟。


创造逼真的子弹/弹道轨迹,子弹时间效果,动态瞄准镜系统,穿透和跳弹等等,就在盒子里。


RSB不是单一题材的模板,它可以用于第一人称、第三人称或任何需要现实子弹模拟的游戏。也就是说,RSB还为您提供了游戏准备的第一人称控制器,头部摇摆,枪械摇摆,屏息摇摆以及一个简单的螺栓动作武器控制器。


RSB中几乎所有的系统都是相互分离的,通过一个事件系统,可以将RSB集成到您自己的项目中,并且只使用真正需要的部分!因此,RSB可以很容易地与你现有的玩家或其他射击资产一起使用。





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