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[编辑器/功能拓展] Navigation2D (Pathfinding for 2D Games) 1.30 AI寻路

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发表于 2023-2-9 09:36:01 | 显示全部楼层 |阅读模式


















Navigation2D uses Unity's built-in Navigation system to make 2D pathfinding possible without any axis rotations.

Usage:
1. Make 2D Colliders static
2. Go to Window -> Navigation2D, select Bake
3. Use NavMeshAgent2D to move

Components:
* Uses built in BoxCollider2D
* Uses built in CircleCollider2D
* Uses built in EdgeCollider2D
* Uses built in PolygonCollider2D
* Uses built in TilemapCollider2D
* Wraps NavMeshAgent for 2D
* Wraps NavMeshObstacle for 2D


Navigation2D使用Unity内置的导航系统,使2D寻路成为可能,而不需要任何轴旋转。

用法:
1. 让2D Colliders是静态的
2. 进入Window -> Navigation2D,选择烘烤
3.使用NavMeshAgent2D移动

组件:
*使用内置BoxCollider2D
*在CircleCollider2D中使用
*使用内置在EdgeCollider2D
*在PolygonCollider2D中使用
*在TilemapCollider2D中使用
*包装NavMeshAgent为2D
*包装NavMeshObstacle为2D





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