Auto Hand is a High-Quality physics interaction system that is designed to be user-friendly and highly customizable. Auto Hand includes online documentation and a setup wizard with quality options to assure the best quality based on your project's constraints
Auto Hand includes an automatic pose generation system that will configure a hand's shape on grab. Works well with all primitive colliders and mesh colliders!
Comes with a fully loaded movement controller that includes smooth movement, teleporting, climbing, static head collision guard systems.
VR physics interaction includes effects such as weight, collision, two-handed grabbing, pull-apart breaking events, high-quality throwing, distance grabbing. Physics-based gadgets, levers, sliders, doors, wheel, dial, and buttons examples. Auto Hand makes robust use of Unity Events and Tooltip documentation, making it a powerful and user-friendly tool.
Auto Hand是一个高质量的物理交互系统,设计为用户友好和高度可定制。Auto Hand包括在线文档和具有质量选项的设置向导,以确保基于项目的约束的最佳质量
Auto Hand包括一个自动生成的姿势系统,将配置手的形状在抓取。适用于所有原始碰撞器和网格碰撞器!