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[编辑器/功能拓展] Auto Hand - VR Physics Interaction 3.1.1物理交互手

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发表于 2023-2-9 11:08:29 | 显示全部楼层 |阅读模式


Auto Hand is a High-Quality physics interaction system that is designed to be user-friendly and highly customizable. Auto Hand includes online documentation and a setup wizard with quality options to assure the best quality based on your project's constraints

Auto Hand includes an automatic pose generation system that will configure a hand's shape on grab. Works well with all primitive colliders and mesh colliders!

Comes with a fully loaded movement controller that includes smooth movement, teleporting, climbing, static head collision guard systems.

VR physics interaction includes effects such as weight, collision, two-handed grabbing, pull-apart breaking events, high-quality throwing, distance grabbing. Physics-based gadgets, levers, sliders, doors, wheel, dial, and buttons examples. Auto Hand makes robust use of Unity Events and Tooltip documentation, making it a powerful and user-friendly tool.
Auto Hand是一个高质量的物理交互系统,设计为用户友好和高度可定制。Auto Hand包括在线文档和具有质量选项的设置向导,以确保基于项目的约束的最佳质量

Auto Hand包括一个自动生成的姿势系统,将配置手的形状在抓取。适用于所有原始碰撞器和网格碰撞器!

带有一个满载的运动控制器,包括平稳运动,传送,攀爬,静态头部碰撞保护系统。

VR物理交互包括重量、碰撞、双手抓取、拉断事件、高质量投掷、距离抓取等效果。基于物理的小工具,杠杆,滑块,门,轮子,刻度盘和按钮的例子。Auto Hand使用Unity Events和Tooltip文档,使其成为一个功能强大且用户友好的工具。



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