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[3D] Dwarven Expedition Pack 1.1矮人城堡地牢探险场景模型

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发表于 2023-2-10 14:41:48 | 显示全部楼层 |阅读模式






















High quality, modular dungeon, art package for AAA games. Complete modularity! Little to no photo source material. Most textures are made using Substance Designer. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs are designed for Interior purposes and work well with occlusion culling, can be used for mobile.

Compatibility
This pack is compatible with most versions of Unity up to 2020 and higher. The main pipeline used is the Standard Shader, Metalness workflow with merged maps, supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with URP and HDRP.

To install URP/HDRP simply make a new project and choose a new template, then import a custom package and choose one of the two packages in the SRP support folder that fits your project workflow.

(To access the SRP packs, download using Unity version: 2020.1.3f1 or higher)

Features and version updates:
• Updates V 1.1
• Minor texture improvements
• Minor bug fixes
• Added SRP: URP/HDRP support packs
• New URP grass coverage shader (editable Amplify shader)

• Features
• Inside specific pack with small outside scene
• PBR materials and 4k texture atlases, light for gpu and memory
• Modular rocks and cliffs with detailed texture material mix
• 295 prefabs total (optimized meshes, merge prefabs and more)
• 226 models
• A variety of ground and wall tiles, more than 15 tiles with variations
• 3 Extra texture tiles for detail overlays over other maps
• 7 Example scenes with full dungeon interior and exterior

Polycount and texture specifications:
• Triangle count LOD0
Structures:
- DungeonStructureHead: 3158 triangles
- DungeonStructureTower: 426 triangles
- DungeonStructureTunnelN_Arch: 1522 triangles
- StoneArch: 5186 triangles
- PillarA2: 732 triangles
- PillarA: 1166 triangles
- PillarB: 2214 triangles
- StaircaseMergedA1: 8186 triangles
- StaircaseMergedA2_WallPartA: 3395 triangles
- StaircaseMergedB: 6569 triangles
- StaircaseMergedA_TilePartA: 5091 triangles
- StaircaseMergedB_TilePart: 2545 triangles
- StaircaseBricks (9 models): 1406 total triangles
- DunngeonTunnels + TunnelN_Arch: over 1500 triangles
- Simple tunnels: around 15 triangles
- SuportBeams (4 models): 849 highest, 252 lowest, 1725 total triangles

Decoration and props:
- WallProps (9 models) 1713 total triangles
- Grounnd Debris: 200,20,17 triangle range
- FloorProps (7 models): around 1000 triangles
- Crate: 252 triangles
- Torch: 2530 triangles

Doors and gates:
- DungeonGate: 3029 triangles
- DungeonGatesA: 3381 triangles
- DungeonGatesB: 1008 triangles
- DungeonGatesB: 3791 triangles

Rocks and stones:
- GenericCliff_A: 544 triangles
- GenericCliff_B: 216 triangles
- GenericRocks: (8 models) 7566 highest, 396 lowest, 16996 total triangles

• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases), 2048 x 2048px (tile textures + smaller texture atlases)
- Texture formats: "Tif" (all texture with alpha and merged maps (Metalness, Ao, gloss)/masked maps), "ng" (all albedo, normal maps and height maps)
- 2k Textures: 84 Including ground and wall tiles and smaller atlases
- 4k Textures: 47 Including large structure and props atlases
(I left a list note of all the 4k textures in the main assets folder!)

General Information
• Please make sure that your project is set to use the linear color space in Edit -> Project Settings -> Player!
• Please don't change the mesh normals, all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
• Initially an inside modular art package, the trees you see are billboards. No mesh trees yet but they might be included in the next update. Keep an eye out for future updates!!


高质量,模块化的地下城,AAA游戏的艺术包。完整的模块化!几乎没有图片来源的材料。大多数纹理是使用物质设计器制作的。资产得到了很好的优化,因为4k地图集使GPU和内存变得很轻,而预制件是为室内目的而设计的,可以很好地使用遮挡剔除,可用于移动设备。

兼容性
这个包兼容大多数版本的Unity到2020年及更高。使用的主要管道是标准着色器,金属度工作流与合并的地图,支持实例化金属着色器:反照率(RGB) //金属(R)环境遮挡(G)平滑度(A) //正常(RGB))。此配置使资产与URP和HDRP兼容。

要安装URP/HDRP,只需创建一个新项目并选择一个新模板,然后导入一个自定义包,并在SRP支持文件夹中选择适合您的项目工作流的两个包之一。

(访问SRP包,使用Unity版本:2020.1.3f1或更高版本下载)

功能及版本更新:
•更新V 1.1
•轻微的纹理改进
•修复小错误
增加了SRP: URP/HDRP支持包
•新的URP草地覆盖着色器(可编辑放大着色器)

•特点
•内部特定包装,外部场景较小
•PBR材料和4k纹理图集,gpu和内存光
•模块化的岩石和悬崖与详细的纹理材料混合
•总共295个预制件(优化网格,合并预制件和更多)
•226型
•各种地砖和墙砖,超过15种不同的瓷砖
•3额外的纹理瓷砖细节覆盖在其他地图
•7个完整的地下城内部和外部的例子场景

Polycount和纹理规格:
•三角形计数LOD0
结构:
DungeonStructureHead: 3158个三角形
地牢结构塔:426个三角形
地牢结构隧道n_arch: 1522个三角形
- StoneArch: 5186个三角形
PillarA2: 732个三角形
PillarA: 1166个三角形
- PillarB: 2214个三角形
楼梯emergeda1: 8186个三角形
- StaircaseMergedA2_WallPartA: 3395个三角形
- StaircaseMergedB: 6569个三角形
- StaircaseMergedA_TilePartA: 5091三角形
- StaircaseMergedB_TilePart: 2545个三角形
-楼梯砖(9个模型):1406个三角形
DunngeonTunnels + TunnelN_Arch:超过1500个三角形
简单隧道:大约15个三角形
-支撑梁(4种模型):最高849个,最低252个,总共1725个三角形

装饰道具:
-墙壁道具(9个模型)1713个三角形
-地面碎片:200,20,17三角形范围
地板道具(7个模型):大约1000个三角形
板条箱:252个三角形
火炬:2530个三角形

门和门:
地牢之门:3029个三角形
- DungeonGatesA: 3381三角形
- DungeonGatesB: 1008个三角形
DungeonGatesB: 3791个三角形

岩石和石头:
—GenericCliff_A: 544个三角形
—GenericCliff_B: 216个三角形
- GenericRocks8个模型)7566最高,396最低,16996总三角形

•纹理
纹理大小:4096 x 4096px(大部分纹理图集),2048 x 2048px(平铺纹理+较小的纹理图集)
纹理格式:“Tif”(所有带有alpha和合并贴图的纹理(Metalness, Ao, gloss)/蒙版贴图),“Png”(所有反照率,法线贴图和高度贴图)
2k纹理:84包括地面和墙壁瓷砖和较小的地图集
- 4k纹理:47包括大结构和道具地图集
(我在主资产文件夹中留下了所有4k纹理的列表!)

一般信息
•请确保您的项目在编辑->项目设置->播放器中设置为使用线性颜色空间!
•请不要更改网格法线,所有网格都应用了自定义顶点法线,如果更改,法线贴图将无法正常工作!
•最初是一个内部模块化的艺术包,你看到的树是广告牌。还没有网格树,但他们可能会包括在下一次更新。请关注未来的更新!!





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